Texture Editing
Custom texture creation by loading image files, or launching image editing software for texture editing
Texture channels include diffuse, opacity (mask and alpha transparency), bump, glow, and reflection
Real-time display of multiple texture effects
Access precise UV Reference maps to view texture painting guides
General UV mapping methods include Plane, Box, Spherical, Cylindrical, and Capped Cylindrical
Tile, rotate, and offset textures for increased accuracy and flexibility of texture alignment
Normal map support to allow low polygon objects appear with high surface detail
Customize Particle Effects textures with diffuse and opacity maps.
UV texture animation support for 3D Studio Max plug-in
 




 
 
 
G2 Clone Cloth - Custom clothing design using images
Texture template to start any clothing project
Create custom clothing using any image or photo editor
Diffuse textures add graphic design to clothing
Opacity textures cut Clone Cloth into custom character clothes
Save clothing in character library for storage and future use.
Export Texture images for sharing or selling as Texture Packs
Import texture images for instant clothing construction from packs
 

 
 
 
3D Blocks and Custom Texture Library
 
Combine library textures with included 3D blocks to create custom props, accessories, or scenery.
Instant access to 110 MB of creative textures library
Diffuse maps include textures for wall, ground, roof, brick, wood, metal, stone, etc.
Build instant 3D surface detail from Bump map libraries
Create shiny effects with reflective patterns
Generate semi-transparent effects or cut-out shapes with opacity maps
 




 
 
 
Editing 3D Surfaces and Billboards
Planes with no thickness can be used to simulate 2D marks, patterns and tracks, or stamp effects
Surface with various curves which can be used to represent curtain, table cloth, leaves and papers
Mask-out custom shapes simply with opacity maps
Billboards can always face audience when camera moves, used for creating sign board, talking bubble, produce grass, or distant tree
 

 

 
 
 
SFX
 
Real-time SFX creation and control of Particle System and Fog
Visual effects engine with preset library of effects and custom tools
Create and store custom effects using the simplified user interface for powerful particle modification
Import diffuse and opacity maps for unique texture effects on particles
Simulate weather in any scene with real-time instant weather presets
 

 
 
 
Particle SFX positioning and interactivity
Assign particle emitters to scene objects
Animated scene objects with attached particle emitters trail effects
Timeline control of particle emission start and stop frames
Group and store particles attached to props and accessories. Affect particle behavior when attached to props animation
 

 
 
 
Characters and Particle SFX
Assign particle emitters to any character bone segment.
Animate characters with SFX particle emitter trail effects
Use SFX modification panel to choreograph particle behavior to characters
Character accessories support SFX for dynamic scene elements (smoking cigar, magical sword)
 

 
 
 
SFX rendering
Real-time instant preview playback of SFX scene elements
Alpha, Addition or Subtraction SFX scene blending modes
Output SFX for use in iClone scenes or as Post effects generator exported as alpha-channeled video
Add multiple SFX elements to the scene with enhanced real-time performance